Backhand

The Universe sure knows how to pile on the pressure.

Like a haywire tennis ball machine, challenges ping out the ether in a relentless stream, and we scramble to return them without getting hit in the face. 

Getting hit in the face hurts. But it’s part of the game. And the only thing that getting hit in the face means is that another ball is coming up pretty fast behind it.

The whole point of the game is to have problems hurled at us non-stop; how else can we return them? 

So there are two options when we miss or don’t see one or just plain hit a dud into our face.

We can curl up on the floor to get hammered by the next dozen problems, or we can adjust our footing, spin that racket, and use the adrenaline spike to smash the next issue right through the net. 

Now, let’s see that backhand.